![command and conquer 3 kanes wrath no sw 60 fps mod command and conquer 3 kanes wrath no sw 60 fps mod](https://media.moddb.com/images/downloads/1/111/110608/kw_patch_102.jpg)
![command and conquer 3 kanes wrath no sw 60 fps mod command and conquer 3 kanes wrath no sw 60 fps mod](https://staticdelivery.nexusmods.com/mods/2817/images/thumbnails/3/3-1562263541-1400328878.jpeg)
One of the developers saying to get rid of the veinhole monster is a very very bad mistake, it's not the matter of using it as a resource, but use it as an obstacle. Just like even begged for several things to come in.Ī) The return of the flora & fauna, veinhole monster, more dangerous visceroids, fiends & floaters. Part 1 : I find the environments was pretty bad when C&C3 came in like that. That's not how Westwood deliver it (If the original company is still alive without being bought by EA, NOT Petroglyph). Intro : I can agree more, it is a good multiplayer game, but a terrible sequel. Let's add something up from each of the chapters written (To those who doesn't want to read my long post, then you may skip it) : I have to agree with the post given, as a Westwood traditionalist, I also have to agree on many of their points. Maybe it was because humans were experimenting with techniques from Tacitus data to reverse it and did this accidentally, maybe something in Earth's environment caused it, maybe Nod or CABAL did it on purpose, or maybe it was always pre-programmed in the pod's DNA that it would change after a certain period of time or certain mineral concentration. I mean honestly, how lazy do they have to be to not even come up with a few lines of text? (or how much do they not care) I've seen many excellent possibilities that the community has come up with in less than 10 minutes for why Tiberium changed. I'd rather have some text in the Intel DB as opposed to no explanation period, but I agree that these deep changes need a more thorough explanation. The thing is though, they didn't give any explanation for many of their changes at all. Yes I believe it should be used in this manner, but it should not be an easy cop-out for having in-game explanations. I have to say the only thing in this article I don't fully support is using the Intel Database to correct continuity errors.
![command and conquer 3 kanes wrath no sw 60 fps mod command and conquer 3 kanes wrath no sw 60 fps mod](https://i.ytimg.com/vi/bYEL4McuLts/maxresdefault.jpg)
They could add an extra dimension to the gameplay - certain multiplayer maps would suffer from Ion Storms, forcing you to decide whether you want to spend money on risky strategies.Ĭheck out the rest of this article by clicking here. It would be nice to see Ion Storms return as "global" events in C&C4, affecting the entire map. The yellow glow they produced has been replaced - for no apparent reason - by a blue glow, and they do not ground hover units, crash aircraft or disable radar coverage. Even then, they are drastically different to their Tiberian Sun counterparts. They have disappeared almost entirely from Tiberium Wars, only ever seen being locally generated by Scrin units. Ion Storms were also a major part of Tiberian Sun.
![command and conquer 3 kanes wrath no sw 60 fps mod command and conquer 3 kanes wrath no sw 60 fps mod](https://media.moddb.com/images/members/1/437/436171/profile/Game_Wallpapers-56_14.png)
There is, however, no reason why these mutations could not feature heavily throughout the campaign. Of course, in the interest of competitive multiplayer there could be an option to disable all veinholes and lifeforms. Fauna and flora can enhance the gameplay, opening up new strategies. These creatures also had very real gameplay implications - they were useful to Nod, but a double hindrance to GDI, who would suffer the loss of their heavier units and fear the wrath of Nod's chemical missile. Their slowly spreading "tentacles" consumed heavy vehicles and showed that the tiberian ecosystem can destroy whatever humanity can build- hiding in heavy vehicles will not save us. Veinhole Monsters and the vivid orange weeds they sprouted were particularly brilliant. Tiberium used to not just kill you, but mutate you into a grotesque citizen of an alien Earth. In effect, some of EALA's attempts to increase the threat of Tiberium – such as detailing the gruesome crystallisation process – have backfired, in some cases actually reducing the threat it poses.